Hacker News

Ask HN: What happens after the AI bubble bursts?

Hacker News - Mon, 02/16/2026 - 8:44am

I keep hearing we’re in an AI bubble, but I’m struggling to visualize the day after scenario.

If the bubble pops (meaning these massive compute costs never turn into actual profits and the VC money dries up) what does the tech landscape look like?

A lot of us use Copilot, Claude, or ChatGPT daily for coding and docs. If the subsidized cheap access vanishes because these companies can't eat the losses anymore, do the tools just disappear? Because if a tool like Claude Code (or any other LLM) suddenly cost $1,000 a month to reflect what it actually costs to run, would people keep paying for it out of pocket? Would their companies?

I’m especially curious to hear from anyone who lived through 2000 or 2008. Does a postbubble world mean we just abandon the tech entirely or is it a move toward expensive solutions?

Comments URL: https://news.ycombinator.com/item?id=47034849

Points: 3

# Comments: 1

Categories: Hacker News

The NotebookLM Tutorial

Hacker News - Mon, 02/16/2026 - 8:43am
Categories: Hacker News

Twitter(X) Is Down

Hacker News - Mon, 02/16/2026 - 8:42am

https://downdetector.com/status/twitter/

Comments URL: https://news.ycombinator.com/item?id=47034823

Points: 12

# Comments: 4

Categories: Hacker News

Show HN: Out Plane – Deploy any app in 60s with per-second pricing

Hacker News - Mon, 02/16/2026 - 8:38am

Hey HN,

I've been working on Out Plane for about 3 months. It's a PaaS that does one thing: gets your code to production as fast as possible, and charges you only for the seconds it actually runs.

The problem I kept hitting: I'd finish a side project, then spend hours on Dockerfiles, nginx reverse proxies, SSL certs, CI/CD pipelines. The deploy took longer than building the app.

How it works: - Connect GitHub repo - We auto-detect your stack or you can use Dockerfile (Node, Python, Go, Ruby, etc.) — no Dockerfile needed - Deploy in ~60 seconds - Built-in monitoring (metrics, logs) - Managed PostgreSQL & Redis provisioned in seconds - Scale to zero when idle (side project not getting traffic = $0) - Per-second billing — not per hour, not monthly. Seconds.

What's different from Railway/Render/Fly.io: mostly the pricing model. I deployed the same Next.js+Postgres app on 6 platforms — Outplane was $2.40/mo vs $12-47/mo on others.

Where it's still rough: docs need work, CLI tool isn't out yet, community is small (about 100 users). I'm a solo founder so things move at human speed.

$20 free credit to try, no credit card. Would appreciate honest feedback — especially if something breaks or confuses you.

Happy to answer any technical questions about the architecture.

Comments URL: https://news.ycombinator.com/item?id=47034785

Points: 1

# Comments: 0

Categories: Hacker News

Stages of Denial

Hacker News - Mon, 02/16/2026 - 8:36am

Article URL: https://nsl.com/papers/denial.html

Comments URL: https://news.ycombinator.com/item?id=47034769

Points: 2

# Comments: 0

Categories: Hacker News

Show HN: 2d platformer game built with Codex (zero code)

Hacker News - Mon, 02/16/2026 - 8:34am

Hi HN!

On Sunday I spent a couple of hours building a short 2d platformer ("Prince of Persia" style). What's interesting is how I built it. I went for a zero-code approach, and built the whole thing using OpenAI Codex CLI and agent skills (with the progressive disclosure paradigm).

You can play the game here: https://acatovic.github.io/gothicvania-codex-demo/

You can see the full code, agent skills and a complete writeup here: https://github.com/acatovic/gothicvania-codex-demo

Some takeaways:

* This was one of the most enjoyable experiences ever!

* Applying harness engineering with progressive disclosure is incredibly powerful - I treated my SKILL.md as simply a ToC (a "skills map") and took it from there

* Implement -> Evaluate loops are key - I used Playwright and an evaluation checklist and the agent built and corrected automagically

* I used PROGRESS.md as a memory/log mechanism for the agent, and a way to minimize context noise

* The game dev agent was steered by the DESIGN-DOCUMENT.md, stipulating game objectives, layout and mechanics

* I used progressive prompting - I built up the game piece wise - starting with basic player mechanics, then adding tiles, NPCs, interactions, sounds, menus - one prompt at a time

Zero code written by me. Never even looked at the game engine (Phaser) API - just gave the skills a link to the documentation. The future is here!

Credits to ansimuz (gothicvania assets) and Pascal Belisle (music).

*NOTE:* The assets were *NOT* created by AI. Backgrounds and probably tiles you could generate with AI, but sprites are not quite there yet (I tried a number of different models). Something to explore fully in the future.

Enjoy and let me know what you think!

Comments URL: https://news.ycombinator.com/item?id=47034752

Points: 3

# Comments: 2

Categories: Hacker News

Show HN: A collection of drop-in sections for Shopify development

Hacker News - Mon, 02/16/2026 - 7:49am

Hi HN, I've put together a collection of open-source Shopify sections (Liquid, CSS, JS) that can be added to themes. I built this because I found that while Shopify is great, standard themes often lack specific sections, and custom development can be expensive for small merchants. I wanted to create a repository of high-quality, copy-pasteable sections that developers can use to speed up their workflow or merchants can use to enhance their stores without apps. The repo includes code for headers, footers, hero banners, and feature grids. It's all standard Liquid/HTML/CSS. I’d love to hear your feedback on the code structure or requests for other common sections that are usually missing from default themes.

Comments URL: https://news.ycombinator.com/item?id=47034349

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: Yell into the void to find others via semantic search

Hacker News - Mon, 02/16/2026 - 7:47am

Hi HN,

I made Voidful, a kind-of-anti-social network where users can yell into the void to see how many other people are yelling the same thing. If you yell something similar, this is considered an "echo" and you gain access to a chat room about that topic with other users being notified.

Currently when users yell into the same void they are brought into a chat together, but this is somewhat of an MVP. In the future that chat may have guard rails related to the topic, rewards left by other users, and possibly more!

A key concept is that users can never enumerate or list the voids, as otherwise it will likely turn into a vanity war like traditional social media, which in my opinion is at the all-time-high for gamification. I am trying to remove the incentive to say random stuff to make line go up.

I am interested in how people use this kind of technology. I believe in the future when more consumer devices are capable of inference this will be adapted to be more client side and anonymous, with the vector database using homomorphic encryption via [HEVEC].

Check it out: https://void.devrupt.io

This was similar to my last experiment, [Ethos], also with very low inference cost using `qwen3-8b` for the LLM and `qwen3-embedding-8b` for the embedding.

Any feedback about subjects you give it and incorrect analysis is appreciated. I am curious what happens if a lot of people go into a chat at once, and it makes sense to try "Hacker News" as a chat topic.

[Ethos]: https://news.ycombinator.com/item?id=46993774

[HEVEC]: https://news.ycombinator.com/item?id=46873962

Comments URL: https://news.ycombinator.com/item?id=47034339

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: SmartDS – AI route optimization for dark store picking

Hacker News - Mon, 02/16/2026 - 7:43am

Hi HN,

We built SmartDS to solve the "walking problem" in dark stores and micro-fulfillment centers. In facilities over 400 sq.m, pickers often spend more time walking than actually picking.

We developed an AI-powered engine that:

Optimizes picking routes in real-time (reducing travel distance by up to 70%).

Uses parallel picking logic for multi-order fulfillment.

Generates heatmaps and layout recommendations based on SKU velocity and physical constraints (e.g., heavy items first).

It's hardware-agnostic and integrates via API. We’ve seen implementation go from months to about 4 weeks by mapping store layouts digitally first.

We’d love to hear your thoughts on the routing logic or how you’ve handled similar optimization problems in logistics.

Comments URL: https://news.ycombinator.com/item?id=47034307

Points: 1

# Comments: 0

Categories: Hacker News

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